Cure is a platform game created for Georgia Tech Professor Blair McIntyre on the Xbox 360 in which the player navigates through different levels by jumping and sticking to walls and avoiding hazards. Cure uses an open source physics engine as well as utilizing controls that lend themselves uniquely to the Xbox 360 controller.

Designed and created by myself, Richard Shemaka, Vu Ha, and Travis Harkleroad.

Below is a video showcasing some of Cure’s gameplay:

2D game development, XNA C# programming